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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 12 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
IE
2007
14 years 11 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
BCSHCI
2008
14 years 11 months ago
Efficiency of multimodal metaphors in the presentation of learning information
The comparative study described in this paper has been conducted to investigate the effect of including multimodal metaphors on the usability of e-learning interfaces. Two indepen...
Marwan Alseid, Dimitrios Rigas
DGO
2010
119views Education» more  DGO 2010»
14 years 11 months ago
Information and transparency: learning from recovery act reporting experiences
The American Recovery and Reinvestment Act (2009) promised strict accounting of all funds spent and the publication of that information to the public in relative real-time. The fe...
Natalie Helbig, Evgeny Styrin, Donna S. Canestraro...
IJCAI
2007
14 years 11 months ago
Semi-Supervised Learning of Attribute-Value Pairs from Product Descriptions
We describe an approach to extract attribute-value pairs from product descriptions. This allows us to represent products as sets of such attribute-value pairs to augment product d...
Katharina Probst, Rayid Ghani, Marko Krema, Andrew...