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NCA
2007
IEEE
16 years 20 days ago
Implementing Atomic Data through Indirect Learning in Dynamic Networks
Developing middleware services for dynamic distributed systems, e.g., ad-hoc networks, is a challenging task given that such services deal with dynamically changing membership and...
Kishori M. Konwar, Peter M. Musial, Nicolas C. Nic...
VAST
2004
ACM
15 years 11 months ago
A Cultural Heritage Repository as Source for Learning Materials
We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as t...
Manjula Patel, Krzysztof Walczak, Fabrizio Giorgin...
176
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HICSS
2003
IEEE
95views Biometrics» more  HICSS 2003»
15 years 11 months ago
Matching Needs - Application Service Providing for Asynchronous Learning Networks
Universities have severe difficulties in using elearning applications successfully due to organizational problems to provide them. Providing a web-based learning environment is an...
Wolf-Gideon Bleek, Iver Jackewitz, Bernd Pape
SPATIALCOGNITION
1998
Springer
15 years 10 months ago
Human Place Learning in a Computer Generated Arena
We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
IJCAI
2007
15 years 7 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...