We analyze why and how erroneous examples can be beneficially employed in learning mathematics. The `Why' addresses reasoning and attitudes that are rarely fostered in today&...
Weintroduce a significant improvementfor a relatively newmachine learning methodcalled Transformation-Based Learning. By applying a MonteCarlo strategy to randomly sample from the...
This paper reports on an investigation to compare a number of strategies to include negated features within the process of Inductive Rule Learning (IRL). The emphasis is on generat...
— We present a topological navigation system that is able to visually recognize the different rooms of an apartment and guide a robot between them. Specifically tailored for sma...
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...