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106
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CORR
2010
Springer
130views Education» more  CORR 2010»
15 years 2 months ago
Interactive Learning Based Realizability and 1-Backtracking Games
Abstract. We prove that interactive learning based classical realizability (introduced by Aschieri and Berardi for first order arithmetic [1]) is sound with respect to Coquand game...
Federico Aschieri
AUSAI
2004
Springer
15 years 10 months ago
Learning the Grammar of Distant Change in the World-Wide Web
One problem many Web users encounter is to keep track of changes of distant Web sources. Push services, informing clients about data changes, are frequently not provided by Web ser...
Dirk Kukulenz
SERVICES
2008
71views more  SERVICES 2008»
15 years 6 months ago
Using Problems to Learn Service-Oriented Computing
Service-oriented computing and the ensuing science of services represent significant challenges to academia. As we come to grips with its many implications, we are slowly beginnin...
Sandeep Purao, Vijay K. Vaishnavi, John W. Bagby, ...
109
Voted
IADIS
2008
15 years 6 months ago
Mentoring The Student In An Affective Way
This paper describes the Mentor Component, which is part of an Affective Educational Module for distance learning. The main purpose of the Affective Module is to motivate the stud...
Makis Leontidis, Alexandra Gasparinatou, Maria Gri...
WWW
2004
ACM
16 years 5 months ago
A smart hill-climbing algorithm for application server configuration
The overwhelming success of the Web as a mechanism for facilitating information retrieval and for conducting business transactions has led to an increase in the deployment of comp...
Bowei Xi, Zhen Liu, Mukund Raghavachari, Cathy H. ...