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ICML
2003
IEEE
16 years 5 months ago
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Vincent Conitzer, Tuomas Sandholm
IADIS
2003
15 years 6 months ago
Educational Component Model for Adaptive Web-Based Courses
The primary business problem that a Learning Content Management System faces is to create just enough content, just in time, meeting the needs of different types of learners. A po...
Freddy Duitama, Bruno Defude, Amel Bouzeghoub, Cla...
AIED
2009
Springer
15 years 11 months ago
What Students Expect May Have More Impact Than What They Know or Feel
Researchers of educational technologies are often asked to do the impossible: make students learn and have them enjoy it. These two objectives, though not mutually exclusive, are f...
G. Tanner Jackson, Arthur C. Graesser, Danielle S....
AI
2007
Springer
15 years 11 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
AIED
2005
Springer
15 years 10 months ago
Evaluating a Mixed-Initiative Authoring Environment: Is REDEEM for Real?
The REDEEM authoring tool allows teachers to create adapted learning environments for their students from existing material. Previous evaluations have shown that under experimental...
Shaaron Ainsworth, Piers Fleming