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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 5 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
JMLR
2006
131views more  JMLR 2006»
15 years 4 months ago
On Representing and Generating Kernels by Fuzzy Equivalence Relations
Kernels are two-placed functions that can be interpreted as inner products in some Hilbert space. It is this property which makes kernels predestinated to carry linear models of l...
Bernhard Moser
MLDM
2008
Springer
15 years 4 months ago
Classification Based on Consistent Itemset Rules
Abstract. We propose an approach to build a classifier composing consistent (100% confident) rules. Recently, associative classifiers that utilize association rules have been widel...
Yohji Shidara, Mineichi Kudo, Atsuyoshi Nakamura
NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 4 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
TEDU
2008
126views Education» more  TEDU 2008»
15 years 4 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom