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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 11 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
GECCO
2003
Springer
112views Optimization» more  GECCO 2003»
15 years 3 months ago
Limits in Long Path Learning with XCS
The development of the XCS Learning Classifier System [26] has produced a stable implementation, able to consistently identify the accurate and optimally general population of cla...
Alwyn Barry
CORR
2008
Springer
95views Education» more  CORR 2008»
14 years 10 months ago
Explicit Learning: an Effort towards Human Scheduling Algorithms
Scheduling problems are generally NP-hard combinatorial problems, and a lot of research has been done to solve these problems heuristically. However, most of the previous approach...
Jingpeng Li, Uwe Aickelin
CHI
2008
ACM
15 years 10 months ago
CueFlik: interactive concept learning in image search
Web image search is difficult in part because a handful of keywords are generally insufficient for characterizing the visual properties of an image. Popular engines have begun to ...
James Fogarty, Desney S. Tan, Ashish Kapoor, Simon...
COLT
2008
Springer
14 years 11 months ago
Regret Bounds for Sleeping Experts and Bandits
We study on-line decision problems where the set of actions that are available to the decision algorithm vary over time. With a few notable exceptions, such problems remained larg...
Robert D. Kleinberg, Alexandru Niculescu-Mizil, Yo...