We have implemented an aspect of learning and memory in the nervous system using analog electronics. Using a simple synaptic circuit we realize networks with Hebbian type adaptati...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Modern complete SAT solvers almost uniformly implement variations of the clause learning framework introduced by Grasp and Chaff. The success of these solvers has been theoretical...
Abstract. This article underlines the learning and discrimination capabilities of a model of associative memory based on artificial networks of spiking neurons. Inspired from neuro...