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ICCSA
2011
Springer
14 years 6 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
ICML
2004
IEEE
16 years 4 months ago
Online and batch learning of pseudo-metrics
We describe and analyze an online algorithm for supervised learning of pseudo-metrics. The algorithm receives pairs of instances and predicts their similarity according to a pseud...
Shai Shalev-Shwartz, Yoram Singer, Andrew Y. Ng
CIG
2005
IEEE
15 years 9 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CEC
2003
IEEE
15 years 7 months ago
Playing in continuous spaces: some analysis and extension of population-based incremental learning
- As an alternative to traditional Evolutionary Algorithms (EAs), Population-Based Incremental Learning (PBIL) maintains a probabilistic model of the best individual(s). Originally...
Bo Yuan, Marcus Gallagher
116
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CIARP
2008
Springer
15 years 5 months ago
Learning and Forgetting with Local Information of New Objects
The performance of supervised learners depends on the presence of a relatively large labeled sample. This paper proposes an automatic ongoing learning system, which is able to inco...
Fernando Vázquez, José Salvador S&aa...