A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Schulenburg [15] first proposed the idea to model different trader types by supplying different input information sets to a group of homogenous LCS agent. Gershoff [12] investigat...
Abstract. Learning from multi-relational domains has gained increasing attention over the past few years. Inductive logic programming (ILP) systems, which often rely on hill-climbi...
Abstract. A spiking neural network modeling the cerebellum is presented. The model, consisting of more than 2000 conductance-based neurons and more than 50 000 synapses, runs in re...
Christian Boucheny, Richard R. Carrillo, Eduardo R...