Sciweavers

335 search results - page 28 / 67
» Learning Simulation Control in General Game-Playing Agents
Sort
View
IROS
2006
IEEE
127views Robotics» more  IROS 2006»
15 years 3 months ago
Learning Predictive Features in Affordance based Robotic Perception Systems
This work is about the relevance of Gibson’s concept of affordances [1] for visual perception in interactive and autonomous robotic systems. In extension to existing functional ...
Gerald Fritz, Lucas Paletta, Ralph Breithaupt, Eri...
AGENTS
2000
Springer
15 years 2 months ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...
ATAL
2009
Springer
15 years 4 months ago
A self-organizing neural network architecture for intentional planning agents
This paper presents a model of neural network embodiment of intentions and planning mechanisms for autonomous agents. The model bridges the dichotomy of symbolic and non-symbolic ...
Budhitama Subagdja, Ah-Hwee Tan
ATAL
2007
Springer
15 years 3 months ago
Cognitive and social simulation of criminal behaviour: the intermittent explosive disorder case
Criminal behaviour often involves a combination of physical, mental, social and environmental (multi-)agent aspects, such as neurological deviations, hormones, arousal, (non)empat...
Tibor Bosse, Charlotte Gerritsen, Jan Treur
ATAL
2010
Springer
14 years 10 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...