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» Learning Simulation Control in General Game-Playing Agents
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IROS
2006
IEEE
127views Robotics» more  IROS 2006»
15 years 10 months ago
Learning Predictive Features in Affordance based Robotic Perception Systems
This work is about the relevance of Gibson’s concept of affordances [1] for visual perception in interactive and autonomous robotic systems. In extension to existing functional ...
Gerald Fritz, Lucas Paletta, Ralph Breithaupt, Eri...
AGENTS
2000
Springer
15 years 8 months ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...
ATAL
2009
Springer
15 years 11 months ago
A self-organizing neural network architecture for intentional planning agents
This paper presents a model of neural network embodiment of intentions and planning mechanisms for autonomous agents. The model bridges the dichotomy of symbolic and non-symbolic ...
Budhitama Subagdja, Ah-Hwee Tan
ATAL
2007
Springer
15 years 10 months ago
Cognitive and social simulation of criminal behaviour: the intermittent explosive disorder case
Criminal behaviour often involves a combination of physical, mental, social and environmental (multi-)agent aspects, such as neurological deviations, hormones, arousal, (non)empat...
Tibor Bosse, Charlotte Gerritsen, Jan Treur
ATAL
2010
Springer
15 years 5 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...