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» Learning Simulation Control in General Game-Playing Agents
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IROS
2008
IEEE
144views Robotics» more  IROS 2008»
15 years 4 months ago
Learning nonparametric policies by imitation
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
David B. Grimes, Rajesh P. N. Rao
KI
2002
Springer
14 years 9 months ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray
AAAI
2010
14 years 11 months ago
User-Specific Learning for Recognizing a Singer's Intended Pitch
We consider the problem of automatic vocal melody transcription: translating an audio recording of a sung melody into a musical score. While previous work has focused on finding t...
Andrew Guillory, Sumit Basu, Dan Morris
CDC
2010
IEEE
133views Control Systems» more  CDC 2010»
14 years 4 months ago
Decentralized task assignment in camera networks
The problem of task assignment naturally arises in multiagent multitask systems, where an optimal matching of agents and tasks is sought. This problem is a combinatorial optimizati...
Angelo Cenedese, Federico Cerruti, Mirko Fabbro, C...
JMLR
2008
151views more  JMLR 2008»
14 years 9 months ago
Learning to Combine Motor Primitives Via Greedy Additive Regression
The computational complexities arising in motor control can be ameliorated through the use of a library of motor synergies. We present a new model, referred to as the Greedy Addit...
Manu Chhabra, Robert A. Jacobs