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» Learning Simulation Control in General Game-Playing Agents
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AAAI
2008
15 years 19 hour ago
Adaptive Importance Sampling with Automatic Model Selection in Value Function Approximation
Off-policy reinforcement learning is aimed at efficiently reusing data samples gathered in the past, which is an essential problem for physically grounded AI as experiments are us...
Hirotaka Hachiya, Takayuki Akiyama, Masashi Sugiya...
ICANNGA
2009
Springer
203views Algorithms» more  ICANNGA 2009»
15 years 4 months ago
NEAT in HyperNEAT Substituted with Genetic Programming
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Zdenek Buk, Jan Koutník, Miroslav Snorek
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
15 years 3 months ago
Towards autonomous adaptive behavior in a bio-inspired CNN-controlled robot
— This paper describes a general approach for the unsupervised learning of behaviors in a behavior-based robot. The key idea is to formalize a behavior produced by a Motor Map dr...
Paolo Arena, Luigi Fortuna, Mattia Frasca, Luca Pa...
DAGM
2003
Springer
15 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICML
2009
IEEE
15 years 10 months ago
Robot trajectory optimization using approximate inference
The general stochastic optimal control (SOC) problem in robotics scenarios is often too complex to be solved exactly and in near real time. A classical approximate solution is to ...
Marc Toussaint