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» Learning Simulation Control in General Game-Playing Agents
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GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
14 years 10 months ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
ATAL
2010
Springer
14 years 10 months ago
Linear options
Learning, planning, and representing knowledge in large state t multiple levels of temporal abstraction are key, long-standing challenges for building flexible autonomous agents. ...
Jonathan Sorg, Satinder P. Singh
LAMAS
2005
Springer
15 years 3 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen
ROBOCUP
2001
Springer
109views Robotics» more  ROBOCUP 2001»
15 years 2 months ago
Multi-platform Soccer Robot Development System
Abstract. Robot soccer is a challenging research domain, which involves multiple agents (physical robots or ”softbots”) to work together in a dynamic, noisy, cooperative and ad...
Hui Wang, Han Wang, Chunmiao Wang, William Y. C. S...
ATAL
2007
Springer
15 years 3 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...