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» Learning Simulation Control in General Game-Playing Agents
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AAAI
2011
13 years 9 months ago
Understanding Natural Language Commands for Robotic Navigation and Mobile Manipulation
This paper describes a new model for understanding natural language commands given to autonomous systems that perform navigation and mobile manipulation in semi-structured environ...
Stefanie Tellex, Thomas Kollar, Steven Dickerson, ...
ATAL
2009
Springer
15 years 4 months ago
Decentralised dynamic task allocation: a practical game: theoretic approach
This paper reports on a novel decentralised technique for planning agent schedules in dynamic task allocation problems. Specifically, we use a Markov game formulation of these pr...
Archie C. Chapman, Rosa Anna Micillo, Ramachandra ...
NEUROSCIENCE
2001
Springer
15 years 2 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
ALIFE
1998
14 years 9 months ago
Evolutionary Body Building: Adaptive Physical Designs for Robots
Creating artificial life forms through evolutionary robotics faces a “chicken and egg” problem: learning to control a complex body is dominated by problems specific to its s...
Pablo Funes, Jordan B. Pollack
69
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GECCO
2008
Springer
161views Optimization» more  GECCO 2008»
14 years 10 months ago
Neuro-evolution for a gathering and collective construction task
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
D. W. F. van Krevelen, Geoff S. Nitschke