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» Learning Simulation Control in General Game-Playing Agents
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GECCO
2008
Springer
138views Optimization» more  GECCO 2008»
14 years 10 months ago
Modular neuroevolution for multilegged locomotion
Legged robots are useful in tasks such as search and rescue because they can effectively navigate on rugged terrain. However, it is difficult to design controllers for them that ...
Vinod K. Valsalam, Risto Miikkulainen
IROS
2006
IEEE
152views Robotics» more  IROS 2006»
15 years 3 months ago
Locomotion Imitation of Humanoid Using Goal-directed Self-adjusting Adaptor
- We propose a novel framework for imitation learning that helps a humanoid robot achieve its goal of learning. There are apparent discrepancies in shapes and sizes among humans an...
Woosung Yang, Nak Young Chong, ChangHwan Kim, Bum-...
JVCA
2002
180views more  JVCA 2002»
14 years 9 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
ATAL
2006
Springer
15 years 1 months ago
Efficient agent-based models for non-genomic evolution
Modeling dynamical systems composed of aggregations of primitive proteins is critical to the field of astrobiological science, which studies early evolutionary structures dealing ...
Nachi Gupta, Adrian K. Agogino, Kagan Tumer
ATAL
2009
Springer
15 years 4 months ago
Actor-agent application for train driver rescheduling
This paper describes the design, implementation, visualizations, results and lessons learned of a novel real-world socio-technical research system for the purpose of rescheduling ...
Erwin J. W. Abbink, David G. A. Mobach, Pieter-Jan...