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» Learning Simulation Control in General Game-Playing Agents
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KI
2001
Springer
15 years 2 months ago
Extracting Situation Facts from Activation Value Histories in Behavior-Based Robots
The paper presents a new technique for extracting symbolic ground facts out of the sensor data stream in autonomous robots for use under hybrid control architectures, which compris...
Frank Schönherr, Mihaela Cistelecan, Joachim ...
ATAL
2008
Springer
14 years 11 months ago
An approach to online optimization of heuristic coordination algorithms
Due to computational intractability, large scale coordination algorithms are necessarily heuristic and hence require tuning for particular environments. In domains where character...
Jumpol Polvichai, Paul Scerri, Michael Lewis
AAMAS
2008
Springer
14 years 9 months ago
Task dynamics in self-organising task groups: expertise, motivational, and performance differences of specialists and generalist
Abstract Multi-agent simulation is applied to explore how different types of task variety cause workgroups to change their task allocation accordingly. We studied two groups, gener...
Kees Zoethout, Wander Jager, Eric Molleman
BROADNETS
2004
IEEE
15 years 1 months ago
Efficient QoS Provisioning for Adaptive Multimedia in Mobile Communication Networks by Reinforcement Learning
The scarcity and large fluctuations of link bandwidth in wireless networks have motivated the development of adaptive multimedia services in mobile communication networks, where i...
Fei Yu, Vincent W. S. Wong, Victor C. M. Leung
GECCO
2007
Springer
149views Optimization» more  GECCO 2007»
15 years 3 months ago
Division blocks and the open-ended evolution of development, form, and behavior
We present a new framework for artificial life involving physically simulated, three-dimensional blocks called Division Blocks. Division Blocks can grow and shrink, divide and fo...
Lee Spector, Jon Klein, Mark Feinstein