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» Learning Simulation Control in General Game-Playing Agents
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ATAL
2008
Springer
14 years 11 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ALT
2009
Springer
15 years 6 months ago
Complexity versus Agreement for Many Views
Abstract. The paper considers the problem of semi-supervised multiview classification, where each view corresponds to a Reproducing Kernel Hilbert Space. An algorithm based on co-...
Odalric-Ambrym Maillard, Nicolas Vayatis
ISMVL
2007
IEEE
90views Hardware» more  ISMVL 2007»
15 years 4 months ago
Quantum Robots for Teenagers
Extending the ideas of Quantum Braitenberg Vehicles from [14], we present here a family of Lego robots controlled by multiple-valued quantum circuits. The robots have at most 6 de...
Arushi Raghuvanshi, Yale Fan, Michal Woyke, Marek ...
AINA
2006
IEEE
15 years 1 months ago
Constrained Flooding: A Robust and Efficient Routing Framework for Wireless Sensor Networks
Flooding protocols for wireless networks in general have been shown to be very inefficient and therefore are mainly used in network initialization or route discovery and maintenan...
Ying Zhang, Markus P. J. Fromherz
GECCO
2006
Springer
137views Optimization» more  GECCO 2006»
15 years 1 months ago
A method for parameter calibration and relevance estimation in evolutionary algorithms
We present and evaluate a method for estimating the relevance and calibrating the values of parameters of an evolutionary algorithm. The method provides an information theoretic m...
Volker Nannen, A. E. Eiben