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» Learning Simulation Control in General Game-Playing Agents
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74
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ICRA
2002
IEEE
148views Robotics» more  ICRA 2002»
15 years 2 months ago
A Neural Approach to Adaptive Behavior and Multi-Sensor Action Selection in a Mobile Device
Sampling multisensory information and taking the appropriate motor action is critical for a biological organism’s survival, but a difficult task for robots. We present a Neurally...
Jeffrey L. Krichmar, James A. Snook
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
15 years 1 months ago
Identification of weak motifs in multiple biological sequences using genetic algorithm
Recognition of motifs in multiple unaligned sequences provides an insight into protein structure and function. The task of discovering these motifs is very challenging because mos...
Topon Kumar Paul, Hitoshi Iba
EMNLP
2011
13 years 9 months ago
Watermarking the Outputs of Structured Prediction with an application in Statistical Machine Translation
We propose a general method to watermark and probabilistically identify the structured outputs of machine learning algorithms. Our method is robust to local editing operations and...
Ashish Venugopal, Jakob Uszkoreit, David Talbot, F...
WWW
2010
ACM
14 years 9 months ago
QuickSuggest: character prediction on web appliances
As traditional media and information devices integrate with the web, they must suddenly support a vastly larger database of relevant items. Many devices use remote controls with o...
Ullas Gargi, Rich Gossweiler
80
Voted
AICOM
2002
103views more  AICOM 2002»
14 years 9 months ago
The emergent computational potential of evolving artificial living systems
The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled c...
Jirí Wiedermann, Jan van Leeuwen