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» Learning Simulation Control in General Game-Playing Agents
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AVI
2004
14 years 11 months ago
Visualizing programs with Jeliot 3
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is t...
Andrés Moreno, Niko Myller, Erkki Sutinen, ...
77
Voted
GECCO
2009
Springer
103views Optimization» more  GECCO 2009»
15 years 4 months ago
GAMA (genetic algorithm driven multi-agents)for e-commerce integrative negotiation
Software agents help automate a variety of tasks including those involved in buying and selling products over the internet. The need for handling complex highly configurable produ...
Magda Bahaa Eldin Fayek, Ihab A. Talkhan, Khalil S...
90
Voted
ATAL
2010
Springer
14 years 10 months ago
Aggregation-mediated collective perception and action in a group of miniature robots
We introduce a novel case study in which a group of miniaturized robots screen an environment for undesirable agents, and destroy them. Because miniaturized robots are usually end...
Grégory Mermoud, Loïc Matthey, William...
72
Voted
ATAL
2010
Springer
14 years 9 months ago
Incremental plan aggregation for generating policies in MDPs
Despite the recent advances in planning with MDPs, the problem of generating good policies is still hard. This paper describes a way to generate policies in MDPs by (1) determiniz...
Florent Teichteil-Königsbuch, Ugur Kuter, Gui...
GECCO
2008
Springer
154views Optimization» more  GECCO 2008»
14 years 10 months ago
Genetic algorithms for self-spreading nodes in MANETs
We present a force-based genetic algorithm for self-spreading mobile nodes uniformly over a geographical area. Wireless mobile nodes adjust their speed and direction using a genet...
Cem Safak Sahin, Elkin Urrea, M. Ümit Uyar, M...