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» Learning Simulation Control in General Game-Playing Agents
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GECCO
2006
Springer
129views Optimization» more  GECCO 2006»
13 years 10 months ago
Revisiting evolutionary algorithms with on-the-fly population size adjustment
In an evolutionary algorithm, the population has a very important role as its size has direct implications regarding solution quality, speed, and reliability. Theoretical studies ...
Fernando G. Lobo, Cláudio F. Lima
GECCO
2005
Springer
161views Optimization» more  GECCO 2005»
13 years 11 months ago
Autonomous navigation system applied to collective robotics with ant-inspired communication
Research in collective robotics is motivated mainly by the possibility of achieving an efficient solution to multi-objective navigation tasks when multiple robots are employed, in...
Renato Reder Cazangi, Fernando J. Von Zuben, Maur&...
ATAL
2007
Springer
14 years 13 days ago
Conditional random fields for activity recognition
Activity recognition is a key component for creating intelligent, multi-agent systems. Intrinsically, activity recognition is a temporal classification problem. In this paper, we...
Douglas L. Vail, Manuela M. Veloso, John D. Laffer...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 7 months ago
Evolutionary swarm design of architectural idea models
In this paper we present a swarm grammar system that makes use of bio-inspired mechanisms of reproduction, communication and construction in order to build three-dimensional struc...
Sebastian von Mammen, Christian Jacob
GECCO
2009
Springer
13 years 11 months ago
The sensitivity of HyperNEAT to different geometric representations of a problem
HyperNEAT, a generative encoding for evolving artificial neural networks (ANNs), has the unique and powerful ability to exploit the geometry of a problem (e.g., symmetries) by enc...
Jeff Clune, Charles Ofria, Robert T. Pennock