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» Learning Social Preferences in Games
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AH
2008
Springer
15 years 4 months ago
Social Information Access for the Rest of Us: An Exploration of Social YouTube
The motivation behind many Information Retrieval systems is to identify and present relevant information to people given their current goals and needs. Learning about user preferen...
Maurice Coyle, Jill Freyne, Peter Brusilovsky, Bar...
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
15 years 4 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
IJCAI
2007
14 years 11 months ago
Emergence of Norms through Social Learning
Behavioral norms are key ingredients that allow agent coordination where societal laws do not sufficiently constrain agent behaviors. Whereas social laws need to be enforced in a...
Sandip Sen, Stéphane Airiau
CGF
2010
155views more  CGF 2010»
14 years 10 months ago
SmallWorlds: Visualizing Social Recommendations
We present SmallWorlds, a visual interactive graph-based interface that allows users to specify, refine and build item-preference profiles in a variety of domains. The interface f...
Brynjar Gretarsson, John O'Donovan, Svetlin Bostan...
TCIAIG
2010
14 years 4 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....