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» Learning Social Preferences in Games
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AIED
2005
Springer
15 years 3 months ago
The Politeness Effect: Pedagogical Agents and Learning Gains
Pedagogical agent research seeks to exploit Reeves and Nass’s Media Equation, which holds that users respond to interactive media as if they were social actors. Investigations ha...
Ning Wang, W. Lewis Johnson, Richard E. Mayer, Pao...
KDD
2009
ACM
229views Data Mining» more  KDD 2009»
15 years 10 months ago
Relational learning via latent social dimensions
Social media such as blogs, Facebook, Flickr, etc., presents data in a network format rather than classical IID distribution. To address the interdependency among data instances, ...
Lei Tang, Huan Liu
ATAL
2009
Springer
15 years 4 months ago
Learning equilibria in repeated congestion games
While the class of congestion games has been thoroughly studied in the multi-agent systems literature, settings with incomplete information have received relatively little attenti...
Moshe Tennenholtz, Aviv Zohar
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
CDC
2010
IEEE
123views Control Systems» more  CDC 2010»
14 years 4 months ago
Implicit learning for explicit discount targeting in Online Social networks
Online Social networks are increasingly being seen as a means of obtaining awareness of user preferences. Such awareness could be used to target goods and services at them. We cons...
Srinivas Shakkottai, Lei Ying, Sankalp Sah