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» Learning Social Preferences in Games
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2009
14 years 7 months ago
Discovering voter preferences in blogs using mixtures of topic models
In this paper we propose a new approach to capture the inclination towards a certain election candidate from the contents of blogs and to explain why that inclination may be so. T...
Pradipto Das, Rohini K. Srihari, Smruthi Mukund
CANDC
2005
ACM
14 years 11 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
IJDET
2010
130views more  IJDET 2010»
14 years 7 months ago
A Unified Learning Style Model for Technology-Enhanced Learning: What, Why and How?
: This paper deals with the use of learning styles in technology-enhanced learning, by introducing a so-called "Unified Learning Style Model" (ULSM). The article aims at ...
Elvira Popescu
FPLAY
2008
14 years 11 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
SIGECOM
2010
ACM
128views ECommerce» more  SIGECOM 2010»
14 years 10 months ago
Equilibria of plurality voting with abstentions
In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the ...
Yvo Desmedt, Edith Elkind