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ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
14 years 8 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
AIIDE
2007
15 years 3 days ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
CHI
2011
ACM
14 years 1 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
ATAL
2005
Springer
15 years 3 months ago
Theory of moves learners: towards non-myopic equilibria
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Arjita Ghosh, Sandip Sen
TROB
2008
207views more  TROB 2008»
14 years 9 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...