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» Learning Social Preferences in Games
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DIGRA
2005
Springer
15 years 3 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
MHCI
2004
Springer
15 years 3 months ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò
AIMSA
2008
Springer
15 years 4 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
CDC
2010
IEEE
106views Control Systems» more  CDC 2010»
14 years 4 months ago
Observational learning in an uncertain world
We study a model of observational learning in social networks in the presence of uncertainty about agents' type distributions. Each individual receives a private noisy signal ...
Daron Acemoglu, Munther A. Dahleh, Asuman E. Ozdag...
AAAI
2006
14 years 11 months ago
On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming
In recent years there has been a great deal of interest in "modular reinforcement learning" (MRL). Typically, problems are decomposed into concurrent subgoals, allowing ...
Sooraj Bhat, Charles Lee Isbell Jr., Michael Matea...