Sciweavers

183 search results - page 6 / 37
» Learning Social Preferences in Games
Sort
View
CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ATAL
2009
Springer
15 years 4 months ago
Within epsilon of optimal play in the cultaptation social learning game
Ryan Carr, Eric Raboin, Austin Parker, Dana S. Nau
EVOW
2010
Springer
15 years 2 months ago
Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games
Mattheos K. Protopapas, Francesco P. Battaglia, El...
CORR
2010
Springer
144views Education» more  CORR 2010»
14 years 9 months ago
Optimal Partitions in Additively Separable Hedonic Games
We conduct a computational analysis of partitions in additively separable hedonic games that satisfy standard criteria of fairness and optimality. We show that computing a partiti...
Haris Aziz, Felix Brandt, Hans Georg Seedig
NIPS
2004
14 years 11 months ago
Multi-agent Cooperation in Diverse Population Games
We consider multi-agent systems whose agents compete for resources by striving to be in the minority group. The agents adapt to the environment by reinforcement learning of the pr...
K. Y. Michael Wong, S. W. Lim, Zhuo Gao