A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Learning object repositories and evaluation tools have the potential to serve as sites for interaction among different cultures and communities of practice. This paper outlines the...
Languages that combine predicate logic with probabilities are needed to succinctly represent knowledge in many real-world domains. We consider a formalism based on universally qua...
The success of popular algorithms such as k-means clustering or nearest neighbor searches depend on the assumption that the underlying distance functions reflect domain-specific n...
Structured models often achieve excellent performance but can be slow at test time. We investigate structure compilation, where we replace structure with features, which are often...