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FPLAY
2008
15 years 5 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
EDM
2008
108views Data Mining» more  EDM 2008»
15 years 5 months ago
Do Students Who See More Concepts in an ITS Learn More?
Active engagement in the subject material has been strongly linked to deeper learning. In traditional teaching environments, even though the student might be presented with new con...
Moffat Mathews, Tanja Mitrovic
SIGIR
2008
ACM
15 years 4 months ago
Personalized active learning for collaborative filtering
Collaborative Filtering (CF) requires user-rated training examples for statistical inference about the preferences of new users. Active learning strategies identify the most infor...
Abhay Harpale, Yiming Yang
POPL
2006
ACM
16 years 4 months ago
Fast and loose reasoning is morally correct
Functional programmers often reason about programs as if they were written in a total language, expecting the results to carry over to non-total (partial) languages. We justify su...
Nils Anders Danielsson, John Hughes, Patrik Jansso...
ICFP
2003
ACM
16 years 4 months ago
A user-centred approach to functions in Excel
We describe extensions to the Excel spreadsheet that integrate userdefined functions into the spreadsheet grid, rather than treating them as a "bolt-on". Our first objec...
Simon L. Peyton Jones, Alan F. Blackwell, Margaret...