In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
This paper focuses on the study of the behavior of a genetic algorithm based classifier system, the Adapted Pittsburgh Classifier System (A.P.C.S), on maze type environments con...
We present new results from a real-user evaluation of a data-driven approach to learning user-adaptive referring expression generation (REG) policies for spoken dialogue systems. ...
Merchants selling products on the Web often ask their customers to share their opinions and hands-on experiences on products they have purchased. As e-commerce is becoming more an...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...