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CHI
2011
ACM
14 years 8 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
CHI
2011
ACM
14 years 8 months ago
Review spotlight: a user interface for summarizing user-generated reviews using adjective-noun word pairs
Many people read online reviews written by other users to learn more about a product or venue. However, the overwhelming amount of user-generated reviews and variance in length, d...
Koji Yatani, Michael Novati, Andrew Trusty, Khai N...
CHI
2011
ACM
14 years 8 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CHI
2011
ACM
14 years 8 months ago
Competing online viewpoints and models of chronic illness
People with chronic health problems use online resources to understand and manage their condition, but many such resources can present competing and confusing viewpoints. We surve...
Jennifer Mankoff, Kateryna Kuksenok, Sara B. Kiesl...
CHI
2011
ACM
14 years 8 months ago
Breath control of amusement rides
Emerging robotic technologies are enabling the control of individual seats on rollercoasters and other thrill rides. We explore the potential of breathing as an effective and enga...
Joe Marshall, Duncan Rowland, Stefan Rennick Eggle...