Multi-label learning deals with ambiguous examples each may belong to several concept classes simultaneously. In this learning framework, the inherent ambiguity of each example is...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
Given a classifier trained on relatively few training examples, active learning (AL) consists in ranking a set of unlabeled examples in terms of how informative they would be, if ...
Andrea Esuli, Diego Marcheggiani, Fabrizio Sebasti...
Web 2.0 is an emerging catch phrase and the applications associated with it shocked the traditional eLearning world. However, is this really all new and can it be considered suitab...
Martin Ebner, Andreas Holzinger, Hermann A. Maurer
The purpose of this paper is to present a high-level discussion based on ongoing research with the aim of providing support to educational practitioners based on real shareability...
Miguel Baptista Nunes, Robert Pasley, Maggie McPhe...