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STORYTELLING
2005
Springer
15 years 11 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
167
Voted
TMRA
2005
Springer
15 years 11 months ago
Collaborative Software Development and Topic Maps
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
Markus Ueberall, Oswald Drobnik
UML
2005
Springer
15 years 11 months ago
Specifying Precise Use Cases with Use Case Charts
Use cases are a popular method for capturing and structuring software requirements. The informality of use cases is both a blessing and a curse. It enables easy application and lea...
Jon Whittle
175
Voted
NORDICHI
2004
ACM
15 years 11 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
PDC
2004
ACM
15 years 11 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter