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142
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HCI
2011
14 years 7 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
92
Voted
ICTAI
2008
IEEE
15 years 10 months ago
Classifying Spend Descriptions with Off-the-Shelf Learning Components
Analyzing spend transactions is essential to organizations for understanding their global procurement. Central to this analysis is the automated classification of these transacti...
Saikat Mukherjee, Dmitriy Fradkin, Michael Roth
110
Voted
ETS
2007
IEEE
110views Hardware» more  ETS 2007»
15 years 10 months ago
Analyzing Volume Diagnosis Results with Statistical Learning for Yield Improvement
— A novel statistical learning algorithm is proposed to accurately analyze volume diagnosis results. This algorithm effectively overcomes the inherent ambiguities in logic diagno...
Huaxing Tang, Manish Sharma, Janusz Rajski, Martin...
106
Voted
ICALT
2007
IEEE
15 years 10 months ago
Innovative Technologies for Learning in Science Laboratories
This paper summarizes results from two educational research Ph.D. theses carried out in recent years at the "Laboratoire de Robotique Pédagogique" of the Université de...
Frédéric Fournier, Martin Riopel
145
Voted
HICSS
2005
IEEE
162views Biometrics» more  HICSS 2005»
15 years 9 months ago
An Agent-Based Approach to Study Virtual Learning Communities
This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
Yiwen Zhang, Mohan Tanniru