Sciweavers

250 search results - page 31 / 50
» Learning action effects in partially observable domains
Sort
View
AAAI
2010
14 years 11 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
79
Voted
HICSS
2007
IEEE
111views Biometrics» more  HICSS 2007»
15 years 4 months ago
A Theoretical Perspective on Effective Interorganizational Knowledge
Interorganizational knowledge sharing is critical to knowledge intensive collaborations between organizations. Despite a proliferation of literature on knowledge sharing, most stu...
Nongkran Lertpittayapoom, Souren Paul, Peter P. My...
FLAIRS
2006
14 years 11 months ago
Improving Case-Based Recommendations Using Implicit Feedback
A recommender system suggests items to a user for a given query by personalizing the recommendations based on the user interests. User personalization is usually done by asking us...
Deepak Khemani, Mohamed A. K. Sadiq, Rakesh Bangan...
AAAI
2011
13 years 9 months ago
Linear Dynamic Programs for Resource Management
Sustainable resource management in many domains presents large continuous stochastic optimization problems, which can often be modeled as Markov decision processes (MDPs). To solv...
Marek Petrik, Shlomo Zilberstein
COLT
2005
Springer
14 years 11 months ago
From External to Internal Regret
External regret compares the performance of an online algorithm, selecting among N actions, to the performance of the best of those actions in hindsight. Internal regret compares ...
Avrim Blum, Yishay Mansour