In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, ba...
Three training modules were designed to decrease ingroup dynamics in Partially Distributed Teams, which have two or more geographically separated subteams. The action research ori...
Rosalie J. Ocker, Dana Kracaw, Starr Roxanne Hiltz...
Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied t...
Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Les...
Planning in large, partially observable domains is challenging, especially when a long-horizon lookahead is necessary to obtain a good policy. Traditional POMDP planners that plan...
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...