Sciweavers

97 search results - page 9 / 20
» Learning against multiple opponents
Sort
View
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ATAL
2006
Springer
15 years 1 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
EWCBR
2008
Springer
14 years 11 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
AUSAI
2001
Springer
15 years 1 months ago
An Investigation of an Adaptive Poker Player
: Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, e...
Graham Kendall, Mark Willdig
CVIU
2004
115views more  CVIU 2004»
14 years 9 months ago
Dynamic learning from multiple examples for semantic object segmentation and search
We present a novel ``dynamic learning'' approach for an intelligent image database system to automatically improve object segmentation and labeling without user interven...
Yaowu Xu, Eli Saber, A. Murat Tekalp