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ICPR
2006
IEEE
16 years 3 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CIBCB
2005
IEEE
15 years 7 months ago
The Homology Kernel: A Biologically Motivated Sequence Embedding into Euclidean Space
— Part of the challenge of modeling protein sequences is their discrete nature. Many of the most powerful statistical and learning techniques are applicable to points in a Euclid...
Eleazar Eskin, Sagi Snir
CIG
2005
IEEE
15 years 7 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
PPSN
2010
Springer
15 years 11 days ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley

Lab
667views
15 years 11 months ago
Digital Systems and Media Computing Laboratory - DSMC
The Digital Systems and Media Computing Laboratory (DSMC Lab) was established in the end of 2002 and is located in Patras, Greece. DSMC operates under the School of Sciences and Te...