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AAAI
2006
14 years 11 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham

Publication
233views
13 years 8 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
ATAL
2007
Springer
15 years 3 months ago
Commitment and extortion
Making commitments, e.g., through promises and threats, enables a player to exploit the strengths of his own strategic position as well as the weaknesses of that of his opponents....
Paul Harrenstein, Felix Brandt, Felix A. Fischer
75
Voted
ATAL
2005
Springer
15 years 3 months ago
Rapid on-line temporal sequence prediction by an adaptive agent
Robust sequence prediction is an essential component of an intelligent agent acting in a dynamic world. We consider the case of near-future event prediction by an online learning ...
Steven Jensen, Daniel Boley, Maria L. Gini, Paul R...
82
Voted
ATAL
2007
Springer
15 years 3 months ago
Regret based dynamics: convergence in weakly acyclic games
Regret based algorithms have been proposed to control a wide variety of multi-agent systems. The appeal of regretbased algorithms is that (1) these algorithms are easily implement...
Jason R. Marden, Gürdal Arslan, Jeff S. Shamm...