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» Learning and Generalization with the Information Bottleneck
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UIST
2010
ACM
14 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
ICMCS
2009
IEEE
153views Multimedia» more  ICMCS 2009»
14 years 7 months ago
Audio-visual privacy protection for video conference
Group video-conferencing systems are routinely used in major corporations, hospitals and universities for meetings, tele-medicine and distance learning among participants from very...
M. Vijay Venkatesh, Jian Zhao, L. Profitt, Sen-Chi...
CROSSROADS
2010
14 years 4 months ago
Massive multiplayer human computation for fun, money, and survival
Crowdsourcing is an effective tool to solve hard tasks. By bringing 100,000s of people to work on simple tasks that only humans can do, we can go far beyond traditional models of ...
Lukas Biewald
ICASSP
2011
IEEE
14 years 1 months ago
Deep neural networks for acoustic emotion recognition: Raising the benchmarks
Deep Neural Networks (DNNs) denote multilayer artificial neural networks with more than one hidden layer and millions of free parameters. We propose a Generalized Discriminant An...
André Stuhlsatz, Christine Meyer, Florian E...
CHI
2011
ACM
14 years 1 months ago
Characterizing the usability of interactive applications through query log analysis
People routinely rely on Internet search engines to support their use of interactive systems: they issue queries to learn how to accomplish tasks, troubleshoot problems, and other...
Adam Fourney, Richard Mann, Michael Terry