The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
We consider the problem of basing Oblivious Transfer (OT) and Bit Commitment (BC), with information theoretic security, on seemingly weaker primitives. We introduce a general model...
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
The tension between privacy and awareness has been a persistent difficulty in distributed environments that support opportunistic and informal interaction. For example, many aware...
Subjective quality perception studies with human observers are essential for multimedia system design. Such studies are known to be expensive and difficult to administer. They req...