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» Learning and Generalization with the Information Bottleneck
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NEUROSCIENCE
2001
Springer
15 years 2 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
EUROCRYPT
1999
Springer
15 years 2 months ago
On the (Im)possibility of Basing Oblivious Transfer and Bit Commitment on Weakened Security Assumptions
We consider the problem of basing Oblivious Transfer (OT) and Bit Commitment (BC), with information theoretic security, on seemingly weaker primitives. We introduce a general model...
Ivan Damgård, Joe Kilian, Louis Salvail
GROUP
2007
ACM
15 years 1 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
GROUP
2007
ACM
15 years 1 months ago
Privacy in the open: how attention mediates awareness and privacy in open-plan offices
The tension between privacy and awareness has been a persistent difficulty in distributed environments that support opportunistic and informal interaction. For example, many aware...
Jeremy P. Birnholtz, Carl Gutwin, Kirstie Hawkey
NOSSDAV
2010
Springer
15 years 1 months ago
Randomised pair comparison: an economic and robust method for audiovisual quality assessment
Subjective quality perception studies with human observers are essential for multimedia system design. Such studies are known to be expensive and difficult to administer. They req...
Alexander Eichhorn, Pengpeng Ni, Ragnhild Eg