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AIED
2005
Springer
15 years 3 months ago
Technology at work to mediate collaborative scientific enquiry in the field
This paper describes and contrasts findings from two related projects where groups of science pupils investigated local air pollution using a collection of mobile sensors and devic...
Hilary Smith, Rosemary Luckin, Geraldine Fitzpatri...
DEXAW
2002
IEEE
91views Database» more  DEXAW 2002»
15 years 2 months ago
Using Digital Narratives to Support the Collaborative Learning and Exploration of Cultural Heritage
Cultural institutions increasingly see the need to play an important role in the lifelong learning of citizens. Recent trends, particularly in science museums, have been toward su...
Paul Mulholland, Trevor D. Collins
ISMAR
2005
IEEE
15 years 3 months ago
The Art of Nurturing Citizen Scientists through Mixed Reality
Modern society requires the public to have an increased knowledge of science beyond the basics, with average people needing to understand concepts in science, technology, engineer...
Christopher B. Stapleton, Eileen M. Smith, Charles...
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
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UAIS
2011
237views more  UAIS 2011»
14 years 4 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris