For some problems with many solutions, like planning and phylogeny reconstruction, one way to compute more desirable solutions is to assign weights to solutions, and then pick the ...
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
We describe BE, an implemented system for solving belief change problems in the presence of actions. We illustrate how we can use BE to compute the result of belief progression, be...
In this paper we develop a declarative language for modular answer set programming (ASP). Our language allows to declaratively state how one ASP module can import processed answer ...
Despite all efforts on intelligent grounding, state-of-the-art answer set solvers still have huge memory requirements, because they compute the ground instantiation of the input pr...
Sabrina Baselice, Piero A. Bonatti, Michael Gelfon...