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» Learning executable agent behaviors from observation
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CGF
2007
127views more  CGF 2007»
15 years 4 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
ATAL
2003
Springer
15 years 9 months ago
Constructing optimal policies for agents with constrained architectures
Optimal behavior is a very desirable property of autonomous agents and, as such, has received much attention over the years. However, making optimal decisions and executing optima...
Dmitri A. Dolgov, Edmund H. Durfee
AIIDE
2009
15 years 2 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
RAS
2006
108views more  RAS 2006»
15 years 4 months ago
A computational model of intention reading in imitation
Imitation in artificial systems involves a number of important aspects, such as extracting the relevant features of the demonstrated behaviour, inverse mapping observations, and e...
Bart Jansen, Tony Belpaeme
ISADS
1999
IEEE
15 years 8 months ago
Emergence of Communication for Negotiation by a Recurrent Neural Network
We believe that communication in multi-agent system has two major meanings. One of them is to transmit one agent's observed information to the other. The other meaning is to ...
Katsunari Shibata, Koji Ito