We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Optimal behavior is a very desirable property of autonomous agents and, as such, has received much attention over the years. However, making optimal decisions and executing optima...
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Imitation in artificial systems involves a number of important aspects, such as extracting the relevant features of the demonstrated behaviour, inverse mapping observations, and e...
We believe that communication in multi-agent system has two major meanings. One of them is to transmit one agent's observed information to the other. The other meaning is to ...