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PUC
2006
128views more  PUC 2006»
14 years 10 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
GECCO
2005
Springer
118views Optimization» more  GECCO 2005»
15 years 3 months ago
Comparative evaluation of parallelization strategies for evolutionary and stochastic heuristics
In this paper we present an evaluation of selected parallel strategies for Simulated Annealing and Simulated Evolution, identifying the impact of various issues on the effectivene...
Sadiq M. Sait, Syed Sanaullah, Ali Mustafa Zaidi, ...
ECTEL
2010
Springer
14 years 11 months ago
Deep Learning Design for Sustainable Innovation within Shifting Learning Landscapes
Changes in the underpinning technologies for TEL is occurring at a pace that we have never before experienced, and this is unlikely to slow down. This necessitates a broader and mo...
Andrew Ravenscroft, Tom Boyle, John Cook, Andreas ...
AIIDE
2006
14 years 11 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...
CHI
2010
ACM
15 years 1 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash