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» Learning for Evolutionary Design
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IAT
2007
IEEE
15 years 9 months ago
Web Mining in the EVA Intelligent Agent Architecture
This paper describes the architecture of the fourth version of the Evolutionary Virtual Agent (EVA). This new light-weight java-based implementation is based on a dynamical rule-b...
Philippe Millet, Jean-Claude Heudin
CIG
2006
IEEE
15 years 9 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
ATAL
2006
Springer
15 years 7 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
ICPR
2010
IEEE
15 years 6 months ago
Feature Selection Using Multiobjective Optimization for Named Entity Recognition
Appropriate feature selection is a very crucial issue in any machine learning framework, specially in Maximum Entropy (ME). In this paper, the selection of appropriate features for...
Asif Ekbal, Sriparna Saha
115
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EVOW
2008
Springer
15 years 5 months ago
Improving Metaheuristic Performance by Evolving a Variable Fitness Function
In this paper we study a complex real world workforce scheduling problem. We apply constructive search and variable neighbourhood search (VNS) metaheuristics and enhance these meth...
Keshav P. Dahal, Stephen Remde, Peter I. Cowling, ...