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CHI
2007
ACM
16 years 3 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 7 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
CEC
2009
IEEE
15 years 10 months ago
Hyper-learning for population-based incremental learning in dynamic environments
— The population-based incremental learning (PBIL) algorithm is a combination of evolutionary optimization and competitive learning. Recently, the PBIL algorithm has been applied...
Shengxiang Yang, Hendrik Richter
GECCO
2009
Springer
199views Optimization» more  GECCO 2009»
15 years 7 months ago
Using behavioral exploration objectives to solve deceptive problems in neuro-evolution
Encouraging exploration, typically by preserving the diversity within the population, is one of the most common method to improve the behavior of evolutionary algorithms with dece...
Jean-Baptiste Mouret, Stéphane Doncieux
EVOW
2009
Springer
15 years 10 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne