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ACMACE
2010
ACM
14 years 11 months ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...
WWW
2005
ACM
16 years 4 months ago
Learning how to learn with web contents
Learning Web contents requires learners not only to navigate the Web pages to construct their own knowledge from the contents learned at and between the pages, but also to control...
Akihiro Kashihara, Shinobu Hasegawa
ETS
2007
IEEE
76views Hardware» more  ETS 2007»
15 years 3 months ago
Lifelong Learning Organisers: Requirements for Tools for Supporting Episodic and Semantic Learning
We propose Lifelong Learning Organisers (LLOs) as tools to support the capturing, organisation and retrieval of personal learning experiences, resources and notes, over a range of...
Giasemi N. Vavoula, Mike Sharples

Book
1636views
17 years 2 months ago
How to Design Programs
One of the best books to learn Scheme and functional programming concepts. The book is freely available online. It is full of examples and exercises suitable for various levels of ...
Matthias Felleisen, Robert Bruce Findler, Matthew ...
SEAL
2010
Springer
15 years 2 months ago
Generating Sequential Space-Filling Designs Using Genetic Algorithms and Monte Carlo Methods
In this paper, the authors compare a Monte Carlo method and an optimization-based approach using genetic algorithms for sequentially generating space-filling experimental designs....
Karel Crombecq, Tom Dhaene