— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
In this paper, we study instances of complex neural networks, i.e. neural networks with complex topologies. We use Self-Organizing Map neural networks whose neighborhood relations...
Several different controller representations are compared on a non-trivial problem in simulated car racing, with respect to learning speed and final fitness. The controller rep...
Alexandros Agapitos, Julian Togelius, Simon M. Luc...
Evolutionary systems based on genetic algorithms GAs are common nowadays. One of the recent uses of such systems is in the burgeoning eld of evolvable hardware which involves, amo...
Genetic Programming is increasing in popularity as the basis for a wide range of learning algorithms. However, the technique has to date only been successfully applied to modest t...