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CEC
2009
IEEE
15 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
GECCO
2009
Springer
118views Optimization» more  GECCO 2009»
15 years 11 months ago
The impact of network topology on self-organizing maps
In this paper, we study instances of complex neural networks, i.e. neural networks with complex topologies. We use Self-Organizing Map neural networks whose neighborhood relations...
Fei Jiang, Hugues Berry, Marc Schoenauer
GECCO
2007
Springer
186views Optimization» more  GECCO 2007»
15 years 10 months ago
Evolving controllers for simulated car racing using object oriented genetic programming
Several different controller representations are compared on a non-trivial problem in simulated car racing, with respect to learning speed and final fitness. The controller rep...
Alexandros Agapitos, Julian Togelius, Simon M. Luc...
IPPS
1999
IEEE
15 years 8 months ago
Leonardo and Discipulus Simplex: An Autonomous, Evolvable Six-Legged Walking Robot
Evolutionary systems based on genetic algorithms GAs are common nowadays. One of the recent uses of such systems is in the burgeoning eld of evolvable hardware which involves, amo...
Gilles Ritter, Jean-Michel Puiatti, Eduardo Sanche...
EPS
1997
Springer
15 years 8 months ago
Performance-Enhanced Genetic Programming
Genetic Programming is increasing in popularity as the basis for a wide range of learning algorithms. However, the technique has to date only been successfully applied to modest t...
Chris Clack, Tina Yu