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SIGCSE
2000
ACM
146views Education» more  SIGCSE 2000»
15 years 8 months ago
Programming patterns and design patterns in the introductory computer science course
We look at the essential thinking skills students need to learn in the introductory computer science course based on object-oriented programming. We create a framework for such a ...
Viera K. Proulx
ICML
2008
IEEE
16 years 5 months ago
The asymptotics of semi-supervised learning in discriminative probabilistic models
Semi-supervised learning aims at taking advantage of unlabeled data to improve the efficiency of supervised learning procedures. For discriminative models however, this is a chall...
François Yvon, Nataliya Sokolovska, Olivier...
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
15 years 11 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
IUI
2000
ACM
15 years 8 months ago
A learning agent for wireless news access
We describe a user interface for wireless information devices, specifically designed to facilitate learning about users’ individual interests in daily news stories. User feedbac...
Daniel Billsus, Michael J. Pazzani, James Chen
NIPS
2000
15 years 5 months ago
A Silicon Primitive for Competitive Learning
Competitive learning is a technique for training classification and clustering networks. We have designed and fabricated an 11transistor primitive, that we term an automaximizing ...
David Hsu, Miguel Figueroa, Chris Diorio